![]() Maximum number of non blank props that spawn on an item.Minimum number of non blank props that spawn on an item.Enabling this setting will make MinProps and MaxProps unused.Picks from items up to 10 levels higher when randomizing.Pick prop count on items based on counts from vanilla items. ![]() two instances of all resist will not get stacked on the same randomized item If this value is false, the same prop type will not be placed on an item twice.Allows props only from items within 10 levels of the base item so that you don't get crazy hell stats on normal items, but still get a wide range of randomization.Removes all full set bonuses because they change on existing items every time d2mm is run.Will use provided seed if set, generate random seed every run if not set.RandomOptions RandomOptions Randomize bool If false, it will not prompt user input.If this is true, this will require the user to press enter to close the program.the property you are trying to debug, create and test it.General idea is to hand-edit the cubemain.txt file to add Adds recipe health potion + socketable weapon => debugging weapon.Adds recipe (item + quiver) to unsocket an item, returning both the item and everything from its sockets.All props will have the max value for min/max values.Will change class only skills to oskills.Allows to carry more than 1 unique charm of the same type.Removes attribute requirements from items.Removes level requirements from items.Adds ability to cube 1 town portal scroll to make the cow portal.Enables ability to kill cow king and still make cow portal.Characters will start with cube when created.Each increase of 1 raises the drop rate of the highest runes by ~5% cumulatively.Does not change the maximum rune any enemy can drop.Valid values are from 1 (vanilla drop rate) - 100 (even chance for all runes).All other monsters at approximately 450.Other special monsters at approximately 200.When using this setting, high values will prevent some monsters from dropping set items.Will increase the rate in which uniques/sets drop.Enables quest drops for boss kills always.Sets "NoDrop" = 0 (Monsters will always drop items).(Mostly) Disables Flawed & Flawless gems from dropping on higher difficulties.Will increase the density of all areas by the given multiplier.The Randomizer does not produce items with Melee Splash, so you'll have to use jewels.If the Generator is enabled it can generate items with this property.Enables spawning of jewels that have the added property "Melee Splash".If omitted it will default to creating the data file tree directly underneath.Specifies the data directory to write files to.If this is omitted, or set to "", the built-in 113c data files will be used.Specifies the directory the source text files are read from.You can change this config to your liking and run to produce a new data folder. This should be compatible with PlugY and other things such as: Every option in the ModConfig is optional. The idea behind this project is to play Diablo II the way that you want to play. You may want to check out for a more up to date project that works with Diablo II: Resurrected. This project is currently not being maintained.
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